Timelines ------------------------------------ Commanders must keep track of the time required for each activity. Each month only has 28 workdays and commanders cannot accomplish more than 28 days of work in a single month. The following activities have time required: * System transit: * Transit to/from jump points - Round up the number of days given by the :doc:`system report ` * Jumping between systems - 0 days * Charging in system - Round up the number of days given by the :doc:`system report ` * Combat: * Fighting in scenarios - 7 days * :doc:`Force Management `: * *Repair* - 7 days (can *repair* between scenarios) * *Replace* - 14 days (units not available for next scenario) * *Train* - 7 days per skill level * *Retrain* - 7 days (can *retrain* between scenarios) * Wound healing - one point of damage heals each 7 days * :doc:`Dropship Customization `: * Combat bay conversion - 28 days, only 1 at a time * Support bay conversion - 28 days, can do multiple at a time