TimelinesΒΆ
Commanders must keep track of the time required for each activity. Each month only has 28 workdays and commanders cannot accomplish more than 28 days of work in a single month.
The following activities have time required:
System transit:
Transit to/from jump points - Round up the number of days given by the system report
Jumping between systems - 0 days
Charging in system - Round up the number of days given by the system report
Combat:
Fighting in scenarios - 7 days
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Repair - 7 days (can repair between scenarios)
Replace - 14 days (units not available for next scenario)
Train - 7 days per skill level
Retrain - 7 days (can retrain between scenarios)
Wound healing - one point of damage heals each 7 days
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Combat bay conversion - 28 days, only 1 at a time
Support bay conversion - 28 days, can do multiple at a time