TimelinesΒΆ

Commanders must keep track of the time required for each activity. Each month only has 28 workdays and commanders cannot accomplish more than 28 days of work in a single month.

The following activities have time required:

  • System transit:

    • Transit to/from jump points - Round up the number of days given by the system report

    • Jumping between systems - 0 days

    • Charging in system - Round up the number of days given by the system report

  • Combat:

    • Fighting in scenarios - 7 days

  • Force Management:

    • Repair - 7 days (can repair between scenarios)

    • Replace - 14 days (units not available for next scenario)

    • Train - 7 days per skill level

    • Retrain - 7 days (can retrain between scenarios)

    • Wound healing - one point of damage heals each 7 days

  • Dropship Customization:

    • Combat bay conversion - 28 days, only 1 at a time

    • Support bay conversion - 28 days, can do multiple at a time